Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WFsMh-555T8-CsXbo-27Rin-uNZML | 19/18/4 | 99.1 | 1.21 | 2026-07-03 03:28:53 · 33m 50s | |
| CSGO-A6RUr-KJHxZ-UPZaX-GFRYO-j8AMK | 26/23/9 | 98.7 | 1.36 | 2026-07-02 17:47:49 · 45m 38s | |
| CSGO-5anaF-fozsQ-2Ae96-DM5CB-bKbtH | 5/10/3 | 68.5 | 0.68 | 2026-07-02 17:09:04 · 16m 47s | |
| CSGO-ZTBnf-yoQxP-qzJZM-SqNsi-LPGCF | 20/23/9 | 74.1 | 1.03 | 2026-06-24 20:58:29 · 51m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.