Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2zHzX-epmB7-Jm83u-zVtLj-iiQZQ | 15/16/6 | 72.0 | 1.15 | 2026-07-05 19:07:21 · 41m 14s | |
| CSGO-YGxUh-thNZY-vJaXm-8W32x-SMOtQ | 25/23/6 | 91.9 | 1.21 | 2026-07-05 14:39:33 · 46m 46s | |
| CSGO-x4dnT-CYxtO-iAsyM-5Kbw4-GVunC | 7/15/3 | 65.5 | 0.60 | 2026-06-30 21:50:48 · 22m 43s | |
| CSGO-zbX7r-fLN8U-McyJ2-fk4W5-PeS8N | 16/12/5 | 74.9 | 1.21 | 2026-06-29 20:39:39 · 38m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.