Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4Kq9o-VHqNw-EJOH5-4UUUc-fYb7L | 17/12/10 | 101.1 | 1.47 | 2026-07-03 14:38:06 · 32m 17s | |
| CSGO-NiCmT-9SscV-hCvfT-oSrfo-HOH8D | 13/15/5 | 67.4 | 0.98 | 2026-06-28 17:35:24 · 33m 16s | |
| CSGO-ciquc-JWOUN-Cfmxm-HDcVO-DnMwF | 15/19/10 | 85.6 | 0.98 | 2026-06-27 13:08:46 · 35m 32s | |
| CSGO-KHhHr-bVCMz-V7ff5-98CY8-xyZQM | 15/10/1 | 77.1 | 1.31 | 2026-06-13 15:40:26 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.