Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2hqnt-UBozN-YA6t7-K8pHC-7JxbE | 27/18/2 | 122.6 | 1.63 | 2026-06-28 12:49:36 · 31m 24s | |
| CSGO-uWE24-u7sRs-CFLA6-CWY2S-a6KbM | 3/15/2 | 34.9 | 0.08 | 2026-06-28 06:17:54 · 23m 15s | |
| CSGO-Bc5qD-rWQAU-E48mW-k5CwQ-PGOJM | 16/14/6 | 82.1 | 1.18 | 2026-06-27 02:49:38 · 34m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.