Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d7TOQ-WMeQU-HbhBf-Uq6bd-ZEA2P | 12/15/4 | 87.4 | 0.90 | 2026-07-01 18:23:02 · 27m 56s | |
| CSGO-yrSPs-3PPJk-LtmHN-AwOZn-xrquL | 18/14/4 | 76.3 | 1.15 | 2026-06-30 15:43:40 · 35m 2s | |
| CSGO-6zTUX-W5NG5-fYrwV-Xtd7Y-CGFdH | 15/20/10 | 88.7 | 1.06 | 2026-06-29 13:50:43 · 37m 56s | |
| CSGO-8uh6H-mQbyv-pMUfu-t43nA-eyLwF | 15/16/3 | 74.4 | 1.01 | 2026-06-24 11:11:52 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.