Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ukoE4-FdfvA-ANRbM-SaOQY-kkAUM | 19/13/3 | 94.1 | 1.30 | 2026-07-03 17:28:01 · 31m 44s | |
| CSGO-X3iNj-aMtNF-fKjS4-XDCs6-6z8aC | 15/11/6 | 105.6 | 1.41 | 2026-07-03 16:42:47 · 26m 16s | |
| CSGO-cYC3A-G6bQP-5OViU-UkDhi-mOpYF | 20/11/2 | 107.3 | 1.66 | 2026-07-03 16:06:24 · 29m 32s | |
| CSGO-MwbKA-APpFO-byUTT-vOL7F-NcHLH | 19/14/5 | 80.6 | 1.30 | 2026-07-03 15:26:44 · 34m 5s | |
| CSGO-f3FMw-YBbKo-SDa5x-XvmRH-mcWoN | 13/16/3 | 60.4 | 0.90 | 2026-07-03 14:52:49 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.