Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EUEpw-MCPBi-nMyjL-EZvhZ-jZG8D | 25/7/3 | 120.7 | 2.16 | 2026-07-03 23:01:14 · 29m 40s | |
| CSGO-sN86M-36HGf-riaVK-snqGN-mnnYF | 7/8/9 | 71.3 | 1.00 | 2026-07-03 22:34:57 · 20m 58s | |
| CSGO-XNxyA-CZ488-S6HZH-ESvZh-SuHaA | 20/16/8 | 87.9 | 1.37 | 2026-07-03 21:42:05 · 42m 24s | |
| CSGO-zhn8R-Sy4ZX-vLO59-Q6HGS-6a4mA | 17/18/5 | 80.5 | 1.17 | 2026-07-03 20:59:40 · 37m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.