Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D6a6a-y2OM9-Nyvsk-4cXaM-t8MUD | 5/11/5 | 68.1 | 0.83 | 2026-07-06 13:32:37 · 24m 25s | |
| CSGO-n7NTk-XdDQV-scBDb-27W4v-MrSnB | 15/12/5 | 78.1 | 1.24 | 2026-07-06 12:54:30 · 35m 10s | |
| CSGO-RVkbH-NU8oc-AaPaZ-B62ef-REDVF | 6/16/1 | 41.4 | 0.21 | 2026-07-04 08:15:08 · 29m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.