Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ywdem-2UBAL-DSKSx-27tDd-vEkwG | cs_alpine |
18/15/5 | 70.2 | 1.15 | 2026-07-03 21:38:56 · 33m 27s |
| CSGO-HR8pz-pHGrD-hcvLK-kpXo2-mVt8O | 6/15/2 | 50.9 | 0.45 | 2026-06-28 20:01:21 · 25m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.