Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B7Qy2-bmY2q-pyMM3-i4cQV-bawDK | 19/13/4 | 95.6 | 1.49 | 2026-07-07 08:53:59 · 26m 12s | |
| CSGO-t3Ebo-Xjv5h-wxffi-QOGqS-qkSSH | 15/18/6 | 75.6 | 1.05 | 2026-07-06 08:25:08 · 32m 41s | |
| CSGO-yQuy2-uEhPR-S2pzz-5rMZa-5jDFN | 22/15/9 | 112.2 | 1.59 | 2026-07-06 07:43:31 · 36m 56s | |
| CSGO-mkoSq-qDwVw-2YCjJ-CO7ZC-fcWoN | 13/12/7 | 77.9 | 1.19 | 2026-07-04 23:57:58 · 28m 0s | |
| CSGO-KTPdx-TPmaR-Byx7U-kSvzr-aCsOH | 16/12/4 | 74.9 | 1.35 | 2026-07-04 21:20:06 · 32m 41s | |
| CSGO-cZ22M-yTkJ9-Efbbx-d2spw-QWJeB | 7/17/3 | 35.1 | 0.45 | 2026-06-25 13:30:56 · 32m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.