Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LZhMe-8MFZo-S9Gqp-6eHrA-udTnB | 13/16/9 | 65.6 | 0.97 | 2026-07-03 23:10:58 · 41m 27s | |
| CSGO-L4mpq-Jzbf2-pye3X-8kUnp-74wPB | 12/17/9 | 67.2 | 0.94 | 2026-07-02 16:12:01 · 31m 26s | |
| CSGO-9zvOe-hm5o6-QZv34-D4ihr-iWRKF | 13/14/4 | 59.4 | 1.04 | 2026-06-29 21:08:16 · 39m 19s | |
| CSGO-ph6mN-qdqMZ-Yi9Hh-FGStd-5OxDK | 13/4/2 | 83.1 | 1.72 | 2026-06-28 19:47:40 · 22m 18s | |
| CSGO-sZ2sD-ZnLac-Gm9vk-ZmKHW-XvmHB | 12/17/6 | 68.2 | 0.85 | 2026-06-22 21:52:20 · 27m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.