Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hWutQ-Ti5eF-5eGEF-BQ8S8-nUoEM | 15/16/5 | 79.9 | 1.04 | 2026-07-03 05:14:11 · 37m 58s | |
| CSGO-xnUes-KteOp-uPdPr-tQTk3-cpxMM | 18/19/3 | 87.7 | 1.14 | 2026-06-10 18:27:10 · 32m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.