Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AeWwH-257Gm-RDO9R-PntOj-9hs8O | 17/18/6 | 77.2 | 1.09 | 2026-06-30 21:58:14 · 35m 51s | |
| CSGO-CQXT6-b2z5k-TPkYJ-z7HsC-7JxbE | 17/19/7 | 80.7 | 1.18 | 2026-06-30 21:02:30 · 41m 20s | |
| CSGO-df88i-psA8v-U2VvG-L59Nr-oXc3K | 12/16/4 | 74.9 | 0.90 | 2026-06-06 21:40:11 · 39m 11s | |
| CSGO-C6uNV-uiYMF-8Z5wV-o22K8-AfxTC | 21/15/3 | 92.8 | 1.37 | 2026-06-06 21:03:39 · 33m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.