Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hwu42-GW3Us-trV5S-9LLYr-MOBJC | 7/14/4 | 60.5 | 0.58 | 2026-06-26 19:14:41 · 28m 44s | |
| CSGO-ht3cb-kkrP3-USERM-cTpoc-m6yXD | 15/10/2 | 78.0 | 1.34 | 2026-06-23 22:28:49 · 27m 33s | |
| CSGO-bNZK6-aAo7v-KuVeZ-MJ3bR-MadFO | 15/15/4 | 72.0 | 1.14 | 2026-06-23 21:27:20 · 34m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.