Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9izAR-EG4HX-pKEAR-CSbW9-hd5yD | 18/16/6 | 91.9 | 1.14 | 2026-06-30 23:19:26 · 34m 33s | |
| CSGO-VnGYC-fdPrK-c7vZ5-Mz2yh-D5fGH | cs_italy |
8/7/5 | 68.0 | 1.22 | 2026-06-30 20:42:23 · 23m 27s |
| CSGO-EEsuE-QhcRn-Nnzkr-jUQns-QsXfE | 19/16/4 | 83.8 | 1.20 | 2026-06-26 13:22:59 · 40m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.