Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OKEEB-H3pty-VTxCX-v7E9F-h99PL | 19/14/1 | 67.3 | 1.14 | 2026-07-08 15:22:07 · 38m 44s | |
| CSGO-zvfAx-TESnH-Pxa8Q-nE6ev-4CZAB | 14/15/2 | 79.2 | 1.08 | 2026-07-02 15:24:31 · 25m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.