Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Dq4B7-PXqH7-UNztJ-kPxHC-KUGnK | cs_italy |
12/15/4 | 77.4 | 0.96 | 2026-07-02 20:23:33 · 26m 41s |
| CSGO-wbqJD-QWeaC-kSuv4-u4ive-h5EiJ | 12/14/0 | 11.8 | 0.74 | 2026-06-24 22:59:57 · 13m 37s | |
| CSGO-tFpz2-Up9mP-cYqub-Whex5-ddbhQ | 12/9/3 | 76.7 | 1.17 | 2026-06-24 13:06:18 · 26m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.