Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jsLWr-AY6Uc-vko3U-ENFya-k6siB | 27/17/1 | 78.0 | 1.34 | 2026-06-29 16:24:45 · 48m 28s | |
| CSGO-MmYOm-UCHFq-PTorX-uyJAV-4RwLA | 21/15/3 | 80.3 | 1.30 | 2026-06-29 15:34:51 · 44m 5s | |
| CSGO-nHzZa-d9kOe-wpNci-5abSh-tDDmQ | 11/11/8 | 60.1 | 1.10 | 2026-06-27 19:23:14 · 25m 22s | |
| CSGO-VEhQq-oU4vv-TOknq-majLv-BrApF | 11/16/4 | 80.0 | 0.91 | 2026-06-20 17:47:46 · 24m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.