Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xqPmn-pRpSJ-dG3NJ-YcNqF-59qBE | 16/5/11 | 126.1 | 1.96 | 2026-06-26 18:37:09 · 22m 20s | |
| CSGO-oCnyX-qMDsx-rsWdk-DcPGR-2vDuA | 15/12/6 | 57.0 | 1.15 | 2026-06-26 17:53:04 · 40m 32s | |
| CSGO-Z5aKv-aZYK2-DhEjM-YqK37-DBF4C | 9/15/5 | 47.6 | 0.63 | 2026-06-20 12:50:55 · 31m 16s | |
| CSGO-YkGnK-kWYLR-N7JZW-qzC7M-3wqVQ | 14/15/6 | 66.1 | 1.02 | 2026-06-13 10:24:21 · 37m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.