Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6SwGm-poobN-HOoom-huG7W-XkKoD | 10/15/2 | 49.9 | 0.61 | 2026-07-02 18:32:45 · 29m 30s | |
| CSGO-jvHn7-NchXq-d7JeD-WqBwy-52DVF | 8/15/3 | 51.6 | 0.61 | 2026-06-26 21:55:53 · 38m 8s | |
| CSGO-4HGFd-kkrXa-TvmFy-a2L4f-PjNpP | 14/13/4 | 67.7 | 1.06 | 2026-06-25 11:49:29 · 35m 44s | |
| CSGO-wbCjD-UKwE9-i3q3X-5sS6W-ouNkO | 14/14/10 | 95.8 | 1.16 | 2026-06-21 21:02:18 · 44m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.