Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JShcz-aZwr2-wypTn-hz5Xf-CQVPA | 10/8/5 | 75.9 | 1.28 | 2026-07-03 23:38:25 · 21m 22s | |
| CSGO-ceLy7-2OZFG-PXf5v-JVwAz-KhMMB | 16/17/4 | 76.8 | 1.04 | 2026-06-28 18:01:59 · 40m 28s | |
| CSGO-b7KjZ-9s2Tz-HWs8c-EQUrO-mvMpP | 17/20/5 | 85.1 | 1.07 | 2026-06-21 15:04:28 · 38m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.