Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cFUBM-jLqAO-x9bq9-ecnyL-hbRuK | 21/14/7 | 112.6 | 1.61 | 2026-07-02 09:37:26 · 30m 3s | |
| CSGO-3ZB8B-AUEe4-TXumn-hN9wa-Y6TvD | 6/9/2 | 52.6 | 0.79 | 2026-06-13 12:11:29 · 19m 28s | |
| CSGO-tsqxV-Zi5xu-v59Fy-uC62X-CRh8E | 25/18/11 | 112.8 | 1.64 | 2026-06-10 20:24:59 · 37m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.