Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eMqjS-PJBqm-p2vKs-zbjyb-KjNpP | 20/9/6 | 79.8 | 1.53 | 2026-07-03 22:12:18 · 35m 12s | |
| CSGO-jm8cV-2yzsb-xab3w-v8URm-i49oF | 19/17/6 | 90.5 | 1.24 | 2026-06-25 08:51:55 · 36m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.