Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-abJSb-QRow7-AupJG-cS2eL-P9zkG | 15/11/6 | 99.6 | 1.38 | 2026-07-06 18:18:17 · 28m 8s | |
| CSGO-dXyFw-JCfpe-uVxhe-FssAr-bNmkP | 12/19/7 | 68.7 | 0.79 | 2026-07-05 17:50:13 · 40m 55s | |
| CSGO-CCm6P-D6nY3-v4O7A-wWaVV-KG6KQ | 14/10/9 | 84.6 | 1.35 | 2026-06-27 18:53:15 · 32m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.