Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EAZQi-KsWtd-J6ZJw-ZfXOQ-66r4N | 23/20/7 | 85.0 | 1.25 | 2026-07-05 21:31:58 · 54m 48s | |
| CSGO-zsYWX-Wwn8z-u63v4-aZnKr-d34uC | 11/17/5 | 64.6 | 0.79 | 2026-07-05 20:26:22 · 37m 39s | |
| CSGO-VzdTW-aprBd-KHBA8-tcS6w-XfP7B | 12/16/3 | 92.3 | 0.99 | 2026-07-05 19:56:26 · 22m 5s | |
| CSGO-Vazr7-ra6Ck-M8EG6-M39nx-VCZQM | 18/17/8 | 103.2 | 1.27 | 2026-06-30 19:58:45 · 30m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.