Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Woh6m-kNSUq-T6dZG-6YBbb-GZAYN | 8/17/6 | 64.9 | 0.70 | 2026-06-30 18:08:07 · 33m 13s | |
| CSGO-5Gmpm-6jd6p-V9Gcj-C5v9B-vT88F | 30/20/12 | 117.0 | 1.54 | 2026-06-28 18:31:24 · 43m 22s | |
| CSGO-XsYHA-TSfiC-YGfy3-mq8xA-bKbtH | 9/14/4 | 48.2 | 0.63 | 2026-06-28 13:34:52 · 25m 19s | |
| CSGO-xhOZJ-pGSQ3-RDXct-KVHYz-5qk2H | 22/15/8 | 106.9 | 1.50 | 2026-06-27 22:56:23 · 39m 54s | |
| CSGO-ZdSut-vRV8R-286ZC-7iQL3-2zYUN | 34/16/3 | 129.1 | 1.97 | 2026-06-19 21:48:21 · 36m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.