Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-efUO3-kzmaO-xdMRf-t6mFw-sNjeC | 11/15/2 | 64.6 | 0.85 | 2026-07-05 12:34:53 · 27m 31s | |
| CSGO-UYDv9-ZMtH8-Ju7Fw-bWSAm-uE26A | 22/15/7 | 97.8 | 1.42 | 2026-07-05 11:55:13 · 36m 27s | |
| CSGO-F9MTO-ZfKE9-hr3Gr-LOq6o-eOQmH | 20/15/4 | 93.1 | 1.36 | 2026-07-05 11:11:29 · 36m 0s | |
| CSGO-UX84j-HSOc3-AvBLa-bapWw-MrSnB | 7/16/7 | 52.3 | 0.61 | 2026-07-05 10:37:40 · 31m 5s | |
| CSGO-EUK3y-stroc-92T34-cz6LO-xvkbN | 25/19/5 | 101.2 | 1.43 | 2026-06-30 17:35:26 · 36m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.