Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jDO2F-e2FxQ-zpvPi-bRCaA-eosSJ | 7/15/6 | 71.8 | 0.68 | 2026-06-29 11:18:04 · 25m 11s | |
| CSGO-ZCH8q-nY22p-t5hfs-iGbJW-fRFZG | 32/19/3 | 103.5 | 1.57 | 2026-06-23 19:42:29 · 50m 2s | |
| CSGO-uMEw4-SQ3a3-RWPxD-aqimW-EQM6H | 17/6/6 | 87.2 | 1.65 | 2026-06-21 09:20:18 · 31m 10s | |
| CSGO-sXQOB-zBSMT-b3J5b-UOd2r-J3SyL | 7/14/5 | 48.3 | 0.66 | 2026-06-15 17:50:00 · 40m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.