Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s446A-wTDqj-Te3aw-qSCnm-dhLfN | 14/19/8 | 70.9 | 0.89 | 2026-07-04 23:19:30 · 34m 58s | |
| CSGO-hJFDF-utyPO-q3QVw-3cXGw-sNjeC | 15/18/4 | 87.4 | 1.01 | 2026-07-04 19:05:19 · 35m 34s | |
| CSGO-pLkeO-5EPWM-SB4Pt-tZ6Pc-k6siB | 17/12/2 | 94.2 | 1.31 | 2026-07-03 22:02:59 · 33m 12s | |
| CSGO-S6BTG-AFcEP-qRKr2-OWshD-QdvLA | 16/18/7 | 89.4 | 1.10 | 2026-06-27 21:04:56 · 39m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.