Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SJMrn-AUvH3-x6TEB-aEWxm-qOijD | 20/15/6 | 91.8 | 1.42 | 2026-07-03 21:24:49 · 37m 18s | |
| CSGO-RU3Dj-p94r9-Z6xJZ-FBSVd-CuybE | 20/21/7 | 75.6 | 1.09 | 2026-07-03 19:00:50 · 40m 6s | |
| CSGO-ocdOD-VTcyw-DJ3eJ-t4OCb-RFPEL | 19/15/2 | 89.6 | 1.30 | 2026-07-03 16:40:08 · 36m 24s | |
| CSGO-TWryx-7AF9H-96ZDj-MxvSH-LdcNE | 15/9/7 | 104.4 | 1.50 | 2026-06-26 18:59:35 · 24m 38s | |
| CSGO-n6K9N-ujFeX-vnkzK-KF7mc-pkiaB | 15/19/7 | 83.7 | 1.05 | 2026-06-23 19:49:19 · 36m 54s | |
| CSGO-YLzcZ-7n5LN-rm64o-DGcwa-RkuzF | 14/18/5 | 78.1 | 0.94 | 2026-06-13 14:53:37 · 33m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.