Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OqLYa-PYSPK-eUNdL-dpOiu-A3VTB | 18/15/3 | 84.9 | 1.29 | 2026-07-05 08:03:44 · 27m 14s | |
| CSGO-GL33X-YQx9r-5Wv9s-QtskS-AaFSQ | 25/15/5 | 138.4 | 1.76 | 2026-07-05 07:29:40 · 32m 24s | |
| CSGO-XsyBS-rdtri-QKRZ8-DraP9-ipxMM | 17/20/6 | 83.7 | 1.01 | 2026-07-04 06:45:03 · 28m 2s | |
| CSGO-YtD84-PeWB5-29cPs-5WLO2-9L9PL | 6/14/6 | 55.8 | 0.66 | 2026-07-04 01:13:49 · 27m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.