Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aQu7n-PBYsW-pJxVH-VNERc-BusnC | 9/23/5 | 31.2 | 0.33 | 2026-07-05 08:18:02 · 49m 40s | |
| CSGO-5p7K2-fDr6H-LR5vi-VbbDH-f9hWA | 2/2/3 | 38.3 | 0.93 | 2026-06-29 15:48:52 · 8m 1s | |
| CSGO-jv77x-FshnZ-8JFsC-OjuyS-x62NF | 14/15/4 | 80.4 | 1.06 | 2026-06-28 22:56:04 · 28m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.