Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tMNHn-suWqU-TvqQu-pd9iO-9v4ZJ | 12/16/5 | 69.9 | 0.88 | 2026-06-30 21:47:06 · 30m 32s | |
| CSGO-Gi6NT-rfQ59-xOanG-dbTZc-wup3B | 13/11/5 | 66.8 | 1.15 | 2026-06-27 20:44:33 · 32m 52s | |
| CSGO-Gbvan-Q59jP-SCMQB-iSxWZ-cF95Q | 16/15/4 | 93.5 | 1.22 | 2026-06-26 18:38:59 · 34m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.