Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2Sbc8-ueCMz-DLYXU-xGNHx-XfP7B | 11/15/3 | 66.1 | 0.80 | 2026-06-30 19:29:26 · 31m 19s | |
| CSGO-5NoOz-jF2yU-wh4vr-pE8H3-9VatH | 23/14/6 | 106.6 | 1.64 | 2026-06-29 16:31:53 · 31m 57s | |
| CSGO-nTZOD-3ahWa-OfvJs-bFRCA-nKurD | 3/15/2 | 20.6 | 0.07 | 2026-06-15 11:15:56 · 20m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.