Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7fMda-rD7F5-vKBzk-L57QN-mnnYF | 4/14/6 | 68.0 | 0.39 | 2026-07-04 14:22:45 · 22m 32s | |
| CSGO-b87N7-yi75q-WqZSm-XnjDn-m3taL | 20/16/2 | 96.5 | 1.25 | 2026-07-04 13:49:22 · 31m 27s | |
| CSGO-aNJmy-NQiAY-FfG9o-GzAwL-CxhaB | 15/20/5 | 80.0 | 0.98 | 2026-07-04 13:14:42 · 32m 33s | |
| CSGO-yZPMO-QGjok-JvdHF-Ndpan-i49oF | 19/17/7 | 88.4 | 1.17 | 2026-06-29 19:10:43 · 40m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.