Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b3FPC-r7bbO-mbE9v-HeRav-RWjXM | 12/9/4 | 59.3 | 1.12 | 2026-06-23 20:55:03 · 27m 54s | |
| CSGO-BHZQk-i3bie-OParz-ZcL24-cpxMM | 23/17/6 | 106.2 | 1.47 | 2026-06-22 19:23:08 · 31m 1s | |
| CSGO-pjZOe-zvMGn-4bTiJ-p99Ri-ZOQmH | 13/17/2 | 60.0 | 0.80 | 2026-06-17 20:07:14 · 38m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.