Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3FmYH-v6Ai4-MuJs2-bzARO-m7oJN | 19/12/15 | 123.6 | 1.83 | 2026-07-01 20:43:38 · 27m 25s | |
| CSGO-GGqVi-TVrqb-ZcXaz-Aqqy8-PzBND | 25/9/6 | 123.8 | 2.02 | 2026-06-30 20:07:29 · 35m 13s | |
| CSGO-9L54v-LGx6p-cjMXe-fkOdr-XD8aC | 12/14/2 | 84.9 | 1.08 | 2026-06-16 19:04:13 · 26m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.