Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-24kBi-VYntw-PaYzD-2KHwn-Eis8O | 19/18/5 | 81.2 | 1.19 | 2026-07-02 21:43:37 · 36m 53s | |
| CSGO-q2Bpq-bTeUG-8unxb-pw9H4-FVoxA | 13/17/8 | 74.4 | 1.03 | 2026-07-02 20:41:18 · 29m 10s | |
| CSGO-r3q4H-9stNi-GyuKp-66Wb8-DUGnK | 10/16/10 | 71.1 | 0.80 | 2026-06-30 19:55:02 · 30m 38s | |
| CSGO-KjGKx-3HYTd-CkfQO-XdC65-iBtKG | 30/19/5 | 86.8 | 1.46 | 2026-06-16 20:48:57 · 46m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.