Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Oq8O3-QxrKH-iuOWY-iyeCn-qsCxH | 18/8/6 | 113.2 | 1.85 | 2026-07-03 21:45:58 · 21m 59s | |
| CSGO-yXJRj-jcYto-bH5W9-MTTdp-LsXfE | 26/11/5 | 140.8 | 2.03 | 2026-07-01 13:11:24 · 28m 1s | |
| CSGO-7NQ8T-x7vmR-5zDrG-K9C8s-CDWeL | 16/15/4 | 85.7 | 1.23 | 2026-06-24 15:31:01 · 31m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.