Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cYUD2-M5fN8-ARNeD-JZSBJ-VnUaK | 14/16/5 | 76.2 | 0.94 | 2026-07-03 13:08:46 · 31m 0s | |
| CSGO-7tkkQ-mvRTS-c2ou5-2AWYc-k6siB | 14/14/2 | 75.4 | 1.11 | 2026-06-30 12:50:59 · 22m 31s | |
| CSGO-vkerz-4ajk3-buOwF-56Kwn-ZXfWA | 17/9/6 | 100.7 | 1.59 | 2026-06-29 10:01:26 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.