Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MEDzu-ZQrPn-rKbM2-wcNUm-WEDVF | 16/10/9 | 114.9 | 1.66 | 2026-06-28 23:01:17 · 25m 16s | |
| CSGO-NviLD-Ypasj-Afy5U-fsjJE-Fp6qB | 21/15/2 | 89.1 | 1.34 | 2026-06-26 16:41:30 · 39m 6s | |
| CSGO-XOcMe-eDQJY-AZVDM-C28o8-XpeOQ | 9/15/1 | 55.9 | 0.68 | 2026-06-23 21:46:47 · 23m 2s | |
| CSGO-WnbQS-RqDEJ-zUKEx-E9iHL-7n9rN | 9/11/3 | 44.3 | 0.79 | 2026-06-17 19:07:29 · 37m 23s | |
| CSGO-pjq7a-EW5pd-MnUZQ-GFabJ-OSveM | 18/22/5 | 59.7 | 0.86 | 2026-06-13 22:50:44 · 50m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.