Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ase7d-BnXOf-8GUqK-vVtTC-7TQ7B | 21/17/8 | 95.9 | 1.33 | 2026-07-04 18:56:42 · 40m 26s | |
| CSGO-rw25M-25a4Z-5NahR-z7rdS-QwSOG | 11/7/4 | 69.0 | 1.25 | 2026-07-02 18:57:29 · 27m 43s | |
| CSGO-mctMq-nxEDU-BwnWr-oEAhd-ZEA2P | 14/15/2 | 82.9 | 1.01 | 2026-07-01 21:05:26 · 30m 2s | |
| CSGO-sqpEK-oGQ6R-LAfPd-xXZVN-ObCRE | 11/9/5 | 62.8 | 1.11 | 2026-06-11 21:10:24 · 35m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.