Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend ยท last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9hB3h-Ks9zE-5t7Ho-nEPrQ-377GJ | 19/19/9 | 99.0 | 1.20 | 2026-06-28 19:34:09 ยท 41m 11s | |
| CSGO-RfvOD-XmwrL-EabFs-D2ihu-b2VjM | 4/13/8 | 44.1 | 0.60 | 2026-06-28 19:00:16 ยท 29m 57s | |
| CSGO-v2SeQ-DPwcJ-oYmBo-htfbs-f3acP | 9/18/5 | 61.8 | 0.70 | 2026-06-28 13:13:27 ยท 37m 8s | |
| CSGO-v5zCD-hsOiP-raAWe-kqG2q-vhjTL | 13/18/4 | 66.3 | 0.83 | 2026-06-28 12:33:11 ยท 36m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.