Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-csy8u-XtMAz-cDmiX-d4PBT-TbCRE | 7/17/6 | 50.2 | 0.54 | 2026-07-05 23:58:43 · 35m 57s | |
| CSGO-nwnKK-rfnc2-f9TsK-d5VSk-wDe4D | 14/17/5 | 74.0 | 1.02 | 2026-06-30 02:17:56 · 36m 9s | |
| CSGO-hGSRF-9JimO-ruCe5-ouO3z-xVJvM | 10/13/2 | 68.0 | 0.85 | 2026-06-29 19:15:05 · 23m 14s | |
| CSGO-TwA63-FAtWR-hLWN3-kOeSC-rcpmJ | 12/18/5 | 77.0 | 0.75 | 2026-06-25 02:12:28 · 37m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.