Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TEnxZ-FqQns-y6m9s-AYyxw-cW9LK | 15/16/4 | 77.6 | 1.10 | 2026-07-02 11:53:27 · 26m 51s | |
| CSGO-RmT7A-b5BxJ-Fd699-nTefz-5LFFN | 6/21/8 | 39.8 | 0.45 | 2026-07-01 19:18:12 · 49m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.