Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OTGVS-hGfpE-aXfUe-4k2qS-yGvjN | 24/15/4 | 110.4 | 1.63 | 2026-07-04 03:35:15 · 32m 20s | |
| CSGO-HQSsw-8tEKT-AANTd-vmVU5-FVoxA | 15/14/4 | 78.8 | 1.19 | 2026-07-02 19:54:38 · 31m 0s | |
| CSGO-YWEJ9-YBrwd-8N5Wf-XHPan-LsXfE | 17/9/3 | 116.8 | 1.75 | 2026-06-30 05:54:50 · 24m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.