Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n72SY-qNjvm-vPvnB-oORMn-6XLoD | 12/18/2 | 65.7 | 0.75 | 2026-07-02 18:19:32 · 30m 52s | |
| CSGO-MrKPS-JVPa4-DVBrG-LEHEL-D9axJ | 11/12/5 | 70.5 | 1.02 | 2026-07-02 17:19:41 · 26m 18s | |
| CSGO-RhDPG-3vrxS-nxNDC-HFRxw-8zxHL | 10/6/2 | 79.4 | 1.24 | 2026-07-02 17:04:48 · 9m 54s | |
| CSGO-6OzOL-PGrU7-3PjCh-DE7kR-imoUE | 14/16/4 | 76.3 | 0.93 | 2026-06-29 19:36:16 · 32m 54s | |
| CSGO-GfrSV-NCdys-vceVX-DTKZH-o8MUD | 8/15/5 | 62.5 | 0.65 | 2026-06-21 19:33:12 · 30m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.