Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-enjEa-LyS2E-z6v6V-tARkm-Eis8O | 16/12/0 | 92.6 | 1.18 | 2026-07-06 00:36:11 · 27m 54s | |
| CSGO-r2HrH-WVRDm-YNBdH-NfOJr-f3acP | 45/14/2 | 159.8 | 2.56 | 2026-07-04 23:01:31 · 39m 52s | |
| CSGO-LQiJ3-DjGjE-33Cad-wjtMc-SvTKF | 17/18/5 | 68.3 | 0.94 | 2026-07-04 20:06:27 · 41m 28s | |
| CSGO-LM7XM-7j8EC-xvNUT-xsApw-4L9PL | 23/17/3 | 83.2 | 1.35 | 2026-07-02 16:58:30 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.