Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xJj9j-wDEyX-CVfhY-6LT6z-CCLwF | 15/20/4 | 82.8 | 0.95 | 2026-07-05 11:27:09 · 32m 28s | |
| CSGO-sx4P2-PR37u-SNMuy-ir6wZ-FvxfF | 15/9/2 | 87.6 | 1.41 | 2026-07-03 05:14:08 · 19m 55s | |
| CSGO-AnKv2-CA5Om-tSGjD-F7Lr2-KeS8N | 15/19/2 | 60.8 | 0.81 | 2026-06-27 12:59:40 · 41m 13s | |
| CSGO-5PxrT-MRvNQ-VHWUd-2Hi4M-W8diK | 24/13/8 | 109.7 | 1.74 | 2026-06-26 10:22:29 · 36m 13s | |
| CSGO-z9KPu-WPtNR-nC6wC-qK9SK-xST8N | 17/17/8 | 86.3 | 1.16 | 2026-06-25 17:01:57 · 36m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.