Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HWxGT-73Z9C-k99ev-f3b6V-EaoYF | 3/7/2 | 56.0 | 0.40 | 2026-06-29 12:12:06 · 10m 9s | |
| CSGO-tRWAu-ue5y7-dRdhN-epPeB-BAGyB | 16/15/5 | 72.0 | 1.16 | 2026-06-28 20:46:02 · 36m 49s | |
| CSGO-suC8p-T85P4-wzHqd-BHP9o-TOfuB | 18/12/6 | 94.0 | 1.54 | 2026-06-27 14:50:00 · 33m 51s | |
| CSGO-oR6xs-6Ga2J-cMpUQ-BhuNi-2NKDR | 17/15/3 | 74.0 | 1.14 | 2026-06-26 00:00:16 · 38m 4s | |
| CSGO-CqSky-tNrMY-GZTn7-rXtvQ-xkJ9P | 15/14/6 | 78.3 | 1.13 | 2026-06-25 22:46:36 · 28m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.